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Roles of the Game

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Roles of the Game Empty Roles of the Game

Post by Mr.Hotcakes The Judge Fri Nov 08, 2013 10:40 pm

This is the Index for all the roles that will be used in each session.

Villager - You are basically the humans and your primary objective is to kill all werewolves before they kill you. Villager's are all thought to be asleep at night and are vulnerable to being mauled by werewolves. Villager's are allowed to take a vote on who to lynch on that specific day so long as you are not dead.

Ability - Voting on who to Lynch on that specific day.

Mayor - Chosen on the first day, you are the tie-breaker in the village. The first day's poll goes to electing this mayor in which ANY person may it be human or werewolf may be elected as mayor. He is basically the one person used to stall the game and get everyone's minds working.

Ability - Is not allowed to vote, but DOES serve as a tie-breaker if a tie is made and he is allowed to delay a lynch for a entire day ONCE per game.

Guardian - They were raised by wolves, or so it seems. This person has no fear and goes out of their way to save people in need, as well as himself. When a Guardian suspects that someone is about to be killed during the night for any reason, they can protect them from any night kill. However, the burly and bearded Guardian cannot protect from the fated Alpha Wolf kill.

Ability - Protect any person other than yourself every night. Can't choose same person twice in a row. If a wolf is chosen to be protected, Guardian gets mauled.


Martyr - A selfless person, always looking out for his niggas in the village. They know of the good everyone has inside of them, not of their outside actions. The Martyr cares more for the life of others than for his/her own life. The Martyr dies to give life to another. The Martyr can at least go to the grave with a healthy conscience, and a less than healthy torso.

Abilty - The Martyr is able to kill himself in order to revive someone else he/she believes to be innocent or far more useful. The revived person returns with the role they had, if they had one, and they have knowledge of how they died. Note: Werewolves may not be revived through this process as it would just lead to a immediate bandwagon since they specifically know its a werewolf already.


Seer - The Seer can see the role of any other person in the village every night with the limitations of making his words riddled. With his studies of human behaviorism and extensive rituals in the dark arts, most of them trying to summon the Flying Spaghetti Monster, he has abounded with the special power to identify the roles of others. The Alpha Wolf is always detected as a werewolf and not the Alpha Wolf. It is up to you to decide if one is telling the truth of being the Seer or not.

Ability - Can see the role of a member in the village every night. The Alpha Wolf is shown as a regular werewolf. Must speak in riddles or be doomed.


Marksman - Years spent living with llamas have trained him in the ways of projectiles. Being raised by a Llama family well known in the art of mathematics, he is able to guide his range with pinpoint accuracy. That's right, this bitch can't miss. So what does that mean for you? It means don't piss this guy off or you're going dooooowntooooown. He is bent on killing all the werewolves even if it means getting his own hands dirty by getting as many 360 no scopes on those furfaces as he possibly can in one campaign.

Ability - Kill someone every night but if that someone happens to be the Alpha Wolf the marksman is also killed.


Median - "What are these voices in my head? Are the shrooms kicking in yet?! Oh wait, when did I get here, a conventionally placed burial ground?" These are questions you would be asking yourself should you be the weirdo that is the Median. This lonely person had no real life in the past and has decided to find shelter near his deceased brethren. So much time was spent here talking to the dead that they awoke from their slumber to tell you to shut the fuck up. Even though the dead may not have anything interesting to say, they are older and therefore wiser.

Ability - Has access to the Graveyard forum, is able to speak to the dead along with the living.


Cleric - So do you remember that hamster you had that mysteriously disappeared and then was found dead in the vacuum? Well this is the person you should've gone to in order to solve all your problems. This person not only has the power to diagnose that it was a P-99 Superblow Vacuum that ended its life, but he can also revive the homie.

Ability - Revive a player only once in the whole game.


Witness - Suspicious of everyone, it makes them seem borderline schizophrenic. Every night they suspiciously stalk a villager to see what's up in their humble lifestyle. Much to their surprise, or lack thereof, most villagers are boring as shit. However, sometimes wolves come out in the night to slaughter those boring civilians and the Witness can get a peek at the mad furby, making him nice to have around.

Ability - Can "witness" someone every night, if a wolf kills the person he's watching he can see the killers identity. This also counts if a person has a role in which he is able to see said person's role if they carried out a action that night.


Vagrant -  Tired of life being so hard, the Vagrant goes out of his way to be a bum. This raggedy bum lives in a different home every night learning the ways of that village member, becoming an apprentice during the night. However, the vagrant must leave that house every night and learn a new vocation with a new villager. However, not all villagers are friendly, so pick your poison.

Ability - Can choose one villager per night to live with them. If the villager gets mauled in the night, the Vagrant gets their role. If a vagrant lives in the house of a wolf, he/she gets mauled. If the vagrant lives in the home of a Cult Leader, they get converted to a cultist.


Angry Drunk - Always hated the world, drowning sorrows in any type of bar poison they can get their hands on. The fact that this person lives in a blurred and incomprehensible life leads them to commit atrocities that they will never dare to do if they were sober. A simple bump on the street could set this one off. The Angry Drunk kills only once because not only does the drunk realize that they fucked up when they killed that old lady, but because of the gnawing feeling that they got away with it.

Ability -Kill once per game, day time kill. This bypasses the Alpha Wolfs "taking you with me" rule since the Angry Drunk is a professional sucker puncher.


Cult Leader - A prodigy in the schools of psychology and mathematics, people become objects in a never ending equation where all the puzzle pieces seem to fall right where you want them. You have a way with words like no other, the pathological, the prophet, the champion of the underdogs.  "Such power transforms, elevates; even purifies.."

Ability - Can convert a person every night into the cult. Has access to the Cult Forums. May only recruit a maximum of three people other than himself. Upon three Cultists being recruited OTHER than the leader himself a poll will be started in the Cult Forum in which the Cult Leader may choose one person they will kill that day. Upon death, all of the cult members kill themselves. If a cult member is killed the poll is removed and another member must be recruited. Members of the cult also give up their old professions to devote their lives to the Cult Leader so they lose their roles if they have one. Trying to recruit a werewolf results in the Cult Leader being mauled.

Cultist - You have devoted your life to the Cult Leader after he/she seduced you and now you want him/her in your bed. You are now the Cult Leader's sex slave and decide him to be your mighty sex god in which if he is killed you give up life to be with your sex god.


Ability - Has access to the Cult Forum and kills self if leader dies.


Siblings - These brethren were separated at birth, not knowing each other well at all. At least, that is what everyone thought. The Siblings were both raised by different sides of good and evil. Even though the siblings were pinned against each other, they were destined to be together and always found a meeting place to discuss their order of plans.

Ability - Secret forum, have to be the only 2 alive in order to win. One is on the werewolf team, one is on the villager team. When one sibling dies, the other does too. A cult leader can convert a sibling into a cultist but they will still remain a sibling.


Patient Zero - People around you seem to die all the time due to you having a rare disease that makes their faces explode the next night. Thankfully people are stupid and do not seem to notice the huge bulges coming out of your titties because of their extremely dirty minds. People you Infect grow huge bulges in the same place and spread it through physical contact. Very. Physical. Contact.

Ability - Can Infect one person every single day. If Patient Zero is killed no matter by who, that person is immediately infected. If Patient Zero is lynched 1-2 people around are infected at random. If Patient Zero is mauled one werewolf is infected at random. Infected people are able to spread the infection through physical contact. Infected people that are lynched will also spread the infection.


Werewolves - These are the members of the village who are very hairy and are trying to save their race by killing all villagers. They are able to talk to their werewolf friends and are able to distinguish them by smell. They are led by the Alpha Wolf but are able to vote against who will be mauled that night by their group since they are quite democratic.

Ability - Is allowed to access the werewolf forum. Can vote on who to be mauled through a separate poll on the werewolf forum.


Usurper - This werewolf is trying to kill the Alpha Wolf in secrecy trying to steal the throne. In the case the Alpha Wolf dies he takes the throne and becomes the new Alpha Wolf. You use everything in your power to try and convince people that the Alpha Wolf is a werewolf is extremely sneaky ways.

Ability - Becomes the Alpha Wolf if the previous Alpha Wolf is killed. Is allowed access to the werewolf forum and can vote on who to be mauled.


Alpha Wolf - You are the Alpha Wolf and you are respected among your brethren as the biggest, baddest, and stronkest wolf around. Your vote is more respected than others votes. You are also able to unleash the anger of your ancestors to kill any one person in the game. When you go down you also take whoever killed you with you.

Ability - Allowed access to the werewolf forum. Your vote on who to be mauled counts as two votes. If you are killed you scratch their face off too before you die. You are able to kill any one other person at will at NIGHT and is negated if you are being lynched that day.


Minion - He is the werewolves' slave and spends his entire life cleaning up after the werewolf. The Minion is not aware of who the werewolves are but do however count as a overpopulation vote for the werewolves.

Ability - Cleans up after the werewolves every night.
Mr.Hotcakes The Judge
Mr.Hotcakes The Judge
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Posts : 17
Join date : 2013-11-08

https://laganjawerewolf.rpg-board.net

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